I owned full design scope on these titles: core loops, meta progression, economy,
balancing and monetization. Short cycles, heavy testing, and hard calls about which
builds to scale and which to kill.
— Live-ops & monetization —
Ball Up: Knife Racing, published by Voodoo. 10M+ downloads.
I ran live-ops and monetization on this title, analysed test and analytics data, and
proposed a data-backed restructuring of the game's ad load.
Note: some of those titles are no longer available, but you can still find them by AppMagic or other tracking systems.
Key areas- Core loop design • Systems and meta progression • Economy and balancing • Monetization design • Rapid prototyping • Live Ops iterations • Release-ready delivery