Hello there, I am Oganes. I design gameplay that feels clean, punchy, and worth repeating. I’m the kind of designer who enjoys both creativity and structure.
I like taking messy concepts and turning them into clear mechanics and rules.
Core loops, systems, progression, balance - that’s my playground.
I’ve worked on mobile and PC/console projects and helped bring ideas into real playable builds.
I’m quick, ruthless about clarity, and likes creating interesting player experience.
I work best when I can take ownership and push a feature to a polished state.
Sometimes that means experimenting, sometimes it means simplifying - always with purpose. If you’re building something fun, let’s talk.