Hello there, I am Oganes. I've been designing games for six years, on mobile and PC,
in Unreal Engine and Unity.
I like taking messy concepts and turning them into clear mechanics and rules. Core loops, systems, economy, progression, balance, monetization - that's my playground. And then I build them. I prototype my own designs in the engine, which is usually the fastest way to find out whether something actually works.
So far that's 8 mobile titles shipped, one game self-published on Steam, and 3 solo
prototypes I took to publishers. I'm quick, ruthless about clarity, and I work best when I can own a feature and push it all the way. If you're building something fun, let's talk.